RS3 Daemonheim Dig Site Complete Mystery Guide
Jan-08-2025 PSTThe Daemonheim Dig Site, located at the infamous Dungeoneering training location, stands as one of RuneScape 3's more straightforward archaeological sites. With just three mysteries to solve - A New Home, A New Form, and A New Age - it has the lowest number of mysteries among all dig sites in the game. Despite requiring relatively high archaeology levels (ranging from 87 to 113) and the completion of significant content like the Twilight of the Gods quest, the mysteries themselves follow a remarkably simple pattern. Each primarily involves collecting excavated artifacts and turning them in to Skaldrun, making them quite accessible once the level requirements are met. The linear nature of these mysteries, where one leads to another, also helps streamline the completion process. Without further ado, let’s take a look at how we can solve these mysteries!
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Daemonheim Dig Site Overview
Before we jump into the mysteries, let’s set the stage. The Daemonheim Dig Site is located at the Dungeoneering training area and is known for its linear progression of mysteries. Completing one mystery often unlocks the next, making it easier for players to follow through. Here’s a quick overview of the mysteries you’ll be tackling:
A New Home: Requires level 87 Archaeology.
A New Form: Requires level 113 Archaeology and level 95 Dungeoneering.
A New Age: Requires level 103 Archaeology, level 95 Dungeoneering, and completion of the previous two mysteries.
Now, let’s break down each mystery in detail.
A New Home
Requirements
Level 87 Archaeology
Solution
To complete the A New Home mystery, you need to excavate five specific artifacts located in various areas of the Daemonheim Dig Site. Here’s where you can find each item:
Tokshak’s Ring: Located in the Castle Hall rubble.
Balarak’s Ring: Also found in the Castle Hall rubble.
Halak’s Ring: This can be excavated in the Tunneling Equipment Repository.
Yorga’s Pipe: Found in the Botanical Reserve.
Tarnished Plaque: Excavated from the Communal Space.
Once you have gathered all five items, make your way to Skaldrun, who is the NPC responsible for turning in the artifacts. You will need to hand in each item separately. After you have turned in all artifacts, speak to Skaldrun again about "New Home" to complete this mystery and earn the associated achievement.
A New Form
Requirements
Level 113 Archaeology
Level 95 Dungeoneering
Solution
Next up is the A New Form mystery. Even though it has a higher Archaeology requirement, you must complete this mystery before you can tackle the next one. The process is similar to the previous mystery, requiring you to excavate five specific items:
Polished Stone: Found in the Projection Space hotspot.
Charm Plate: Also located in the Projection Space hotspot.
Chunk of Primal Alloy: Excavated from the Security Booth hotspot.
Cracked Totem: Found at the Traveller’s Station.
Mangled Trinket: Also located at the Traveller’s Station.
After acquiring these five items, head back to Skaldrun to hand them in one by one. Make sure to initiate the conversation regarding "A New Form" to complete the mystery and earn your achievement!
A New Age
Requirements
Level 103 Archaeology
Level 95 Dungeoneering
Completion of the “A New Home” and “A New Form” mysteries
Completion of the “Thought Process” research
Completion of the “Twilight of the Gods” quest
Solution
The final mystery, A New Age, requires a bit more work due to its prerequisites. Here’s how to complete it step by step:
Excavate a Strange Token: This item can be found in the following hotspots (you might already have it from previous mysteries):
Projection Space
Security Booth
Traveler’s Station
After obtaining the Strange Token, inspect it in your inventory.
Next, visit Skaldrun and ask him about the mystery.
Use the fairy ring code BJS to travel to the Lost Grove. Once there, speak to the NPC named Valluta, who is located near Merethiel.
Return to the Dig Site Depths and have a conversation with the smuggler present there.
Inspect the nearby Mysterious Engine.
Finally, make your way back to Skaldrun one last time, and the mystery will be completed once you converse with him!
Conclusion
The Daemonheim Dig Site mysteries in RuneScape 3 are designed to be straightforward, making them accessible to players who have met the appropriate requirements. With only three mysteries to solve, players can quickly progress through the archaeological content, especially with the linear nature of the tasks involved.
Completing these mysteries not only enhances your Archaeology skill but also enriches your understanding of the lore behind Daemonheim. As you unravel the secrets of this dig site, you'll be well on your way to becoming a master archaeologist in the world of RuneScape 3. Happy excavating!