OSRS Armadyl Guide
Dec-27-2022 PSTIntroduction
Kree’arra, also known as the most trusted generals of the Armadyl God, is the most powerful being among the surviving clan (Aviansies). He is also the leader of the Armadyl Eyrie’s forces in the GWD (God Wars Dungeon).
To reach the GWD encampment, you need to first wield a Crossbow, a Mithril Grapple, and a Ranged level of 70+ to navigate through the chasm. You can only enter the bosses’ room after slaying forty Armadyl followers: Aviansies & other spiritual variants.
Unlike the other God Wars bosses residing in the dungeon, you cannot defeat Kree’arra through Melee, because he’s always airborne. You can either use Magic or Ranged to fight against him. It’s worth noting that you’re on an Aviansie Slayer task, then Kree’arra and his minions will both be counted as an advancing kill.
Requirements
Before you begin, you need to complete the quests, Death Plateau and Troll Stronghold (at least to the point where you defeat the NPC named Dad). You’ll need a Crossbow of any variant and a Mithril Grapple to access the lair (a one-time thing). Besides that, it’s recommended that you have 85+ Combat, 70+ Ranged, 70+ Defense, 92+ Magic, 70+ Hit Points, and 44+ Prayer.
Equipment
Chinchompas Setup
Head: Slayer Helmet (I) (If you’re on a slayer task), Justiciar Faceguard, Verac’s Helm, Armadyl Helmet, Karil’s Coif. Neck: Necklace of Anguish, Amulet of Fury, Amulet of Glory, Amulet of Power. Cape: Ava’s Assembler, Ranging Cape, Ava’s Accumulator. Body: Armadyl Chestplate, Karil’s Leather top, Armadyl/Zamorak D’hide Body, Black D’hide Body. Legs: Armadyl Chainskirt, Karil’s Leatherskirt, Armadyl/Zamorak Chaps, Black D’hide Chaps, Verac’s Plateskirt. Weapon: Black Chinchompas, Red Chinchompas.
Shield: Elysian Spirit Shield, Dragonfire Ward, Twisted Buckler, Dragonfire Shield, Crystal Shield. Ammunition: Dragon Arrows for Twisted Bow / Diamond Dragon Bolts (E) for Dragon/Armadyl Crossbow, Rune Arrows for Twisted Bow / Diamond Bolts (E) for Dragon/Armadyl Crossbow. Hand: Barrows Gloves, Armadyl/Zamorak Braces, Black D’hide Vambraces. Feet: Pegasian Boots, Guardian Boots, Ranger/Blessed Boots, Bandos Boots, Boots of Brimstone. Ring: Ring of Suffering (I), Archers Ring (I), Brimstone Ring, Ring of Life.
Tank Setup
Head: Slayer Helmet (I) (If you’re on a slayer task), Justiciar Faceguard, Verac’s Helm, Armadyl Helmet, Karil’s Coif. Neck: Amulet of Fury, Necklace of Anguish, Amulet of Glory, Amulet of Power. Cape: Ava’s Assembler, Ava’s Accumulator, Ranging Cape, Ava’s Attractor. Body: Armadyl Chestplate, Karil’s Leather top, Armadyl/Zamorak D’hide Body, Black D’hide Body. Legs: Armadyl Chainskirt, Karil’s Leatherskirt, Armadyl/Zamorak Chaps, Black D’hide Chaps. Weapon: Armadyl Crossbow, Dragon Hunter Crossbow, Dragon Crossbow, Rune Crossbow.
Shield: Dragonfire Shield, Crystal Shield, Dragonfire Ward, Twisted Buckler, Odium Ward. Ammunition: Dragon Arrows for Twisted Bow / Diamond Dragon Bolts (E) for Dragon/Armadyl Crossbow, Rune Arrows for Twisted Bow / Diamond Bolts (E) for Dragon/Armadyl Crossbow, Ruby Bolts (E). Hand: Barrows Gloves, Armadyl/Zamorak Braces, Black D’hide Vambraces. Feet: Pegasian Boots, Guardian Boots, Blessed/Ranger Boots, Bandos Boots, Boots of Brimstone. Ring: Ring of Suffering (I), Archers Ring (I), Warriors’ Ring (I), Brimstone Ring, Ring of Life.
Strategy
You’ll first need a strategy before entering the lair solo or as a team. There are several players who like to skip the 40-kill count by using an Ecumenical Key, and that’s primarily because it’s slow and tedious, for osrs crossbow.
Kree’arra has three attack d, for different forms of combat:
During the offensive mode, he possesses +136 Melee Accuracy, +120 Ranged Accuracy, +50 Ranged Strength, +12 Melee Strength, 380 Ranged, 300 Attack, 200 Magic, and 200 Strength. During the defensive mode, he possesses 260 Defense, +200 Magic, +200 Ranged, +180 Stab, +180 Slash, and +180 Crush. By default, he attacks through Magic and Ranged.
Ranged attacks can be indicated with grey dust tornados, and the Magic attacks can be indicated with blue tornados. Similarly, ranged attacks can damage up to 71, while Magic attacks deal damage of up to 21. Both the attacks; damage all the players present in the room, and they can knock you back a tile unless you’re standing at the corner (sticking to the wall).
You need to have Protect from Missiles always active, or you won’t last long and die instantly, for osrs crossbow. If you’re going to solo the general, the best method would be to utilize Red or Black Chincompas because it also damages the surrounding foes upon a successful hit (regardless of the Defense bonuses they possess), for armadyl crossbow osrs. While using this method, remember to target Kree’arra through the Off-tick method, or else you’ll end up trying to Melee him.
When you first enter the room, you need to make your way to the southwestern corner to line both Kree’arra and his minion Kilisa. Start by throwing Chins at Kilisa, allowing the Chins to damage Kree’arra during the process, for armadyl crossbow osrs. Once Kilisa is dead, quickly switch to your Crossbow and kill Kree’arra. In any case, if Kilisa respawns before the boss dies, lure him in again, and then switch to Chins to repeat the process.
When Kree’arra respawns, he’ll attempt to Melee you, and his Hitbox may also collide with his minion, Geerin. This will allow you to use Chins on both of them for an equal effect. While Chins hold the advantage of dealing damage on multiple foes, there’s also a disadvantage; If you’re a little slower with the clicks and reflexes, then the boss will move about from the Chins AOE.
A good suggestion would be to walk under Kree’arra after every successful hit to reduce his attack rate because he has an attack speed of 3 or 1.8 seconds. Once the boss is defeated, switch to your Toxic BP to finish off the remaining minions. Start by killing Skree as you can stack Kilisa and Geerin together with Blood Barrage. Doing so will also help save a ton of food, and allow you to remain there for a longer duration.
Bringing a designated tank when entering the instance as a team would be pointless because everyone in the room deals damage at the same time. The best suggestion would be to carry a powerful Crossbow with Ruby or Diamond enchanted Bolts, and a Blowpipe to switch and kill Kree’s minions after he’s dead.
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