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Jagex Finally Fixed ToA in Old School RuneScape

Jul-12-2025 PST

For months, the Tombs of Amascut (ToA) in Old School RuneScape has stood as one of the most ambitious and rewarding pieces of content ever introduced to the game. Released in August 2022, ToA promised a fresh, scalable raid experience with unique mechanics, variable difficulty levels, and powerful rewards like the Tumeken’s Shadow and Masori gear set. While players embraced its design and replayability, there’s long been one frustrating truth: ToA was plagued by bugs, inconsistencies, and exploitative mechanics that made the experience unpredictable, sometimes unfair, and occasionally unplayable at higher invocations.

Jagex Finally Fixed ToA in Old School RuneScape

Now, in a long-awaited update in June 2025, Jagex has finally delivered a major overhaul to Tombs of Amascut, addressing nearly every core issue the community has raised since its launch. In this article, we’ll break down what’s changed, how it affects players of all levels, and why this fix is such a monumental moment for the PvM community.

The Core Issues That Plagued ToA

Before we dive into the changes, let’s quickly recap what made ToA problematic for so long:

Room mechanics inconsistencies: Some mechanics, like Zebak’s waves and Kephri’s scarab spawns, could behave unpredictably under certain invocation setups or tick timings.

Pathing problems: NPC and player pathfinding in rooms like the Kephri and Ba-Ba fights often caused unfair deaths or unintentional safe spots.

Invocation scaling imbalances: Certain invocations dramatically increased difficulty without a proportional increase in loot chances or raid points, making them effectively pointless or frustrating.

Item de-sync and animation bugs: Issues like delayed damage, incorrect attack animations, or invisible projectiles frequently disrupted high-invocation runs.

Exploitative strategies: Certain unintended safespots and cheese methods existed for months without a fix, undermining the challenge integrity of the raid.

The community was patient for a time — but as other areas of Old School RuneScape received polish and improvements, ToA’s lingering issues became an unacceptable weak spot in an otherwise top-tier piece of content.

What Jagex Has Changed: June 2025 ToA Overhaul

The latest patch finally brought the decisive fixes ToA desperately needed. Here’s a breakdown of the key changes:

1. Combat Room Mechanics Reworked

All boss rooms in ToA have had their tick-based mechanics audited and cleaned up. Zebak’s wave tiles now behave consistently regardless of invocation settings, with precise tick intervals making the challenge fairer and predictable. Kephri’s scarab minions no longer clip through terrain or stack spawns unfairly, and Ba-Ba’s boulders now have reliable splash damage and no longer get stuck in corners.

This makes learning and mastering mechanics far more skill-based rather than RNG-dependent, especially in 400+ invocation runs.

2. Pathing and Collision Fixed

Both players and NPCs now correctly follow pathing grids within ToA rooms, eliminating the infamous “Kephri ring glitch” where scarabs could clip through the central arena and trap players. Jagex overhauled collision maps for every ToA room, making movement responsive and positioning strategies consistent.

3. Invocation Scaling Balanced

Several previously neglected or overpowered invocations have been rebalanced. For example:

“Insanity” now grants a greater raid point bonus to reflect its brutal difficulty.

“Walk the Path” scaling has been smoothed to avoid certain path order combinations being disproportionately harder.

“Shaking Things Up” for Ba-Ba has been fine-tuned, reducing unavoidable damage instances while still retaining difficulty.

This improves the risk-reward curve for high invocation runs, making elite PvMers’ effort feel appropriately compensated.

4. Item Desync, Animations, and Hit Delay Fixes

The patch resolved longstanding animation priority issues that caused invisible attacks or delayed damage applications. Players can now reliably dodge projectiles, see attack windups, and predict boss mechanics without unfair “lag death” scenarios.

5. Exploit Removal and Legitimate Strategies Preserved

Jagex carefully targeted known exploit spots (like Zebak safespots and Kephri wall-hug glitches) while leaving clever, skill-based strategies intact. This preserves the integrity of competitive ToA runs without punishing creative play.

Why This Matters for Old School RuneScape

This overhaul isn’t just about making a raid fair — it represents a fundamental shift in how Jagex approaches endgame PvM in Old School RuneScape. By addressing every aspect of ToA’s problems, they’ve shown that:

High-invocation content deserves consistent, skill-based challenges.

Community feedback matters, even years after content drops.

Old School RuneScape can support modern, high-level PvM experiences alongside its nostalgic elements.

ToA was already the most accessible raid for casual players due to its scalable difficulty, but these changes make it finally viable for elite players aiming for speedrun records, collection log completion, and Tumeken’s Shadow grinds at the highest invocations.

Community Response: Overwhelmingly Positive

The OSRS community has welcomed this update with near-universal praise. Reddit threads and Twitter posts lit up with clips of smooth high-invocation completions, dramatic raid point increases, and bug-free Zebak and Kephri clears for the first time since 2022. Many players who abandoned ToA after 300+ invocation runs became untenable have returned to tackle the newly refined challenges.

Final Thoughts

Jagex’s fix to Tombs of Amascut is more than a bug patch — it’s a redemption arc for one of the game’s most beloved yet flawed pieces of content. With mechanics behaving as intended, fair risk-reward scaling, and PvM integrity restored, ToA stands poised to reclaim its position as a crown jewel of Old School RuneScape’s endgame.

If you’ve been holding off on tackling high-invocation ToA or grinding for that elusive Tumeken’s Shadow, now’s the perfect time to jump back in. This is ToA, as it was always meant to be.