An altercation for added alcove per ks
Disclaimer: The examples of allowances I use actuality should be apparent as examples of the affectionate of allowances I'm cerebration about and not necessarily suggestions of absolutely what I ambition to see in the game. I do not accept abundant ability to apperceive whether or not my archetype allowances will be too OP and breach the game. Therefor commenting that "x advantage will breach the adventurous because of y and z reasons" is not arguing adjoin my position, OSRS gold but is accepted because it highlights why that archetype advantage isn't capital in it's accepted state.
To be clear: If I say alcove allowances I beggarly allowances that are adequate at specific things or in specific situations, like the Venomblood perk. I don't ambition to see a "Crackling 4 perk" or something like that added to the adventurous as I see it as the opposite of a alcove advantage aback it's appealing abundant acclimatized everywhere.
Even admitting apparatus is our newest accomplishment (released in 2016) and I abandoned accede it one of the best abilities in the adventurous with a ton of agreeable I still anticipate it's one of the abilities with the a lot of potential. I bethink in one of the RuneFests afore apparatus was appear we were told you'd accept adequate and bad allowances depending on the bearings possibly authoritative it adorable to accept added than one set of anniversary armours. Afore apparatus we had one of anniversary (melee/ranged/armour) accessory for slayer, and afterwards the absolution of abounding alarming allowances we're still application one of each. Abacus added allowances that baby to specific play styles and methods will accord us players added choices and options which I ultimately anticipate is a adequate thing.
We can annihilate every monster and every bang-up just accomplished as it is now, so what can added alcove allowances accompany to the table?
Currently the BIS-everywhere allowances agency that players are apply on the on the administration and apache mobs that are a lot of able to annihilate today. A new alcove advantage that works a specific way which ability be terrible, OK or abundant depending on breadth you use it could accompany old agreeable that aren't as accepted aback into the meta again.
For archetype brainstorm a apache advantage that makes the accepted assigned apache monster accord added damage, accept alert the defence but accord alert the apache XP. This is apparently not a advantage you'd like to use adjoin Ripper demons that already do quite a fair bit of damage, and it's a lot of absolutely not something you'd use on a assignment you're primarily accomplishing because of the boodle you get, aback it's finer abacus the GP per hour by two. About it ability be something you'd like to use adjoin Gargoyles, a assignment a lot of skip aback there are bigger options as things currently angle in the game. They die air-conditioned quick and aren't absolutely rewarding. I anticipate a new advantage could change that.
Many players ambition new apache mobs and new bosses. If apache became a 120 accomplishment humans breadth agreeable about new apache tasks. Abacus new allowances that focuses on bringing old tasks aback into the meta would animate "dead content" and accord us players added adorable tasks and added variation.
Slayer specific allowances (only works on mobs currently assigned by a apache monster):
Advantage: Has a adventitious to accord added charms and spirit gems as drops.
Disadvantage: Abhorrent at monsters that bead few charms.
Thought process: For players annihilation for charms. Was cerebration this could be a advantage that had assorted ranks. With the achievability of accumulation a bargain rank charmed advantage with for archetype arise or demon slayer, or the advantage of traveling for a top ranked Charmed advantage alone.
#2 Ain't Nobody Got Time For That
Advantage: 50% added apache XP.
Disadvantage: No boodle and no adventitious for pet.
Thought process: Power slaying. Aswell adequate on monsters with bad bead table in the aboriginal place.
#3 Tunnel Vision
Advantage: 3% added accident on abilities that abandoned bang one target.
Disadvantage: Disables abilities that bang added than one target.
Thought process: Abandoned adequate if you're affronted one monster at the time.
#4 You're On My Turf Now
Advantage: 20% beneath accident taken.
Disadvantage: Abandoned works in your own amateur endemic dungeon.
Thought process: Anticipate we outta accept some home arena advantage in our POD.
Other archetype perks:
Advantage: 10% accident increase
Disadvantage: Abandoned works if monster is absorption on you, disables aegis prayers and makes user yield 50% added damage.
Thought process: For such an amazing addition in accident it absolutely needs abundant disadvantages. Abandoned works if monster is absorption on you so it doesn't become the complete accept to accept advantage for the DPS-role in accumulation bossing.
Advantage: Accident boost, for every hit you yield it endless up to 10 stacks. (Not abiding how abundant boost).
Disadvantage: If you move the assemblage goes down to 0.
Thought process: "This is breadth we authority them. This is breadth we fight. This is breadth they die!" A advantage that abandoned works if you're captivation your arena and not moving.
Advantage: Makes your adversary hit less.
Disadvantage: For the aftereffect to yield abode you charge to be move amid every attack.
Thought process: Anticipate about boxers, they are consistently affective to accomplish it harder for their adversary to bang them. This advantage would be adequate adjoin mobs that accord a lot of damage, but it demands a lot of effort.
Hopefully I was able to aback my thoughts about why abacus new allowances is a adequate abstraction and what affectionate of allowances I'd like to see added. I could accord abounding added examples but I accomplishment you get the picture. I would absolutely like to apprehend your thoughts on this!