The Inferno, Mods Ghost and Kieren will Release on June 1st
Do you remember Jagex had polled the Inferno on 30th March. Now, Jagex takes it into practice based on your feedback. Don't miss the date! The Inferno, Mods Ghost and Kieren will Release on June 1st. Then, let's see more details of this release!
After updating, The Inferno will be very difficult, because a final challenge will put fear in even the most hardened PvMers out there! These tasks then need to have dependencies set out, for example Jagex cannot tie in the time-tracking feature until he has the actual wave system and minigame up and running - at least in some capacity.
TzHaar Fight Caves
A player shouldn't be able to determine where monsters are going to be spawned, but at the same time, these locations are saved per run! This means players cannot logout and in to get more desired spawn locations for the monsters.
In TzKal-Zuk, monsters that fill those waves can be developed and tied in.
Mod Ghost - Graphics
Players just talk about the Inferno was moving too far away from the TzHaar content which they know and love. Now, Jagex has decided to move it back to the TzHaar city. All this combined with new lore and skilling content give Mor Ul Rek some real substance, which makes it feel fresh, vibrant, intimidation and exciting. This would require a warm colour palette, low lit scenery to create a menacing ambiance, large, grand walls and pillars with powerful shape language to make the area reflect the challenge at facing players.
With less than a month until the Inferno arrives, you've not got much longer to wait.
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